Also not sure if parsers take expired shields in to account when calculating overhealing, but with shields you actually have even less control to when you overheal. It has it's uses, but currently it feels more like you're forced to play weaker aspect due to fight mechanics, as diurnal is way more mana efficient, given you have the possibility to let your hots run.Īs for overhealing, that depends mostly on you and the other healer, how much they snipe your hots. And if you don't have scholar in the party.ī-2) Where boss has a tank buster/other single target attack that will kill a player at full health with stoneskin, but does not kill him with extra 2.6k shield.ī-2.5) Heavy burst healing, where you need to repeatedly get someone as healed as possible within 1 GCD. As they are, only points in using nocturnal is if:Ī) Encounter has heavy repeating (comes withing 30 seconds of previous) damage (like A3 human form) where you can benefit both from initial heal and shield of helios.ī) Has AoE damage that will one shot the raid from full health under CU. In PvE it's still mainly diurnal, even if you're with a WHM. This will display as: Hildibrand is my hero.
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